If you lose access to ESO Plus, don't worry, your items will remain in the bag and can be taken out and used as normal, but new ones will not be put in it. Currency Opening this tab will display all your current currencies including your Alliance Points (acquired through PvP), Gold, Writ Vouchers, and Tel Var Stones (acquired from the Imperial. IE you can pick any 5 of the 7 armor slots to completely the set. Example: The V10 set, Buffer of the Swift The 'off' set for that particular veteran rank only is available on certain items. IE Cyrodiil's Light looks like it's a combo of shoulders/legs/rings and possibly a necklace. only.
![Armor slots eso weapon Armor slots eso weapon](/uploads/1/3/6/6/136661490/867855743.png)
Armor Slots Eso Quest
How to Choose Your Armor in ESO
This Elder Scrolls Online ESO armor guide covers the basics of the various armor types in the game, as well as the thought process behind choosing which armor would be best suited for your character.
Armor Slots Eso Skyshards
As a general rule of thumb, you’ll want to choose your armor type based on your role: Poker moves.
![Armor Slots Eso Armor Slots Eso](/uploads/1/3/6/6/136661490/880045589.gif)
- Light Armor – Healing (PvP and PvE), Magicka DPS (PvP and PvE)
- Medium Armor – Stamina DPS (PvP and PvE)
- Heavy Armor – Tanking (PvP and PvE), Magicka PvP, Stamina PvP
A lot of times players will ask, “Should I wear just one of these armor types or a combination?” I highly recommend wearing a combination to get benefit from Undaunted Mettle, a passive from the Undaunted Guild skill line that gives more max health, magicka and stamina based on the number of different gear weights worn. Do keep in mind though that you need to make sure you’re wearing 5 of your main armor type to get full benefit from the passives in their respective skill trees, which leaves you 2 pieces left to customize. This is how I choose what to do with those pieces:
- Does your build have high max stats or in need more max stats? Wear 5/1/1 (where 5 is your main armor weight)
- Need more HP as a stam/mag dps? 5/2/0 (where 2 is heavy)
- Using heavy in PvP as a mag/stam DPS? Go 5/1/1 if you feel your sustain is acceptable, otherwise use 5/2/0 (where 2 is light or medium depending on the resource)
- This one in particular comes down to preference
- Healer or Tank? I recommend trying 5/1/1, but you could also forego the medium piece and use your main armor type to buff up those passives if you don’t think the max stats are worth it.
- Going for pure damage or pure tankiness? 7/0/0. Your max stats will suffer a bit though so generally I do not recommend this. Should i go 5/1/1 or 5/2 if i dont have undaunted? While most people say no, i say yes so you actually level those armor skill lines and gain their passive benefits.
Armor Slots Eso Armor
Heavy Armor sets
Armor Slots Eso Weapon
Name | Effect | |
---|---|---|
Aegis of Galenwe | 2 items: Adds 1206 Maximum Health 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: After successfully blocking, you grant Empower to 11 allies within 15 meters for 3 seconds, increasing the damage of their Light and Heavy Attacks by 40%. This effect can occur once every 2 seconds. | |
Affliction | 2 items: Adds 129 Weapon Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: When you deal damage, you deal 2278 Disease Damage to the target. This damage immediately applies the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This set can occur once every 4 seconds. | |
Akaviri Dragonguard | 2 items: Adds 129 Magicka Recovery 3 items: Adds 4% Healing Taken 4 items: Adds 1206 Maximum Health 5 items: Adds 158 Health Recovery, Reduces the cost of your Ultimate abilities by 15%. | |
Alessian Order | 2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance.Current Bonus Health Recovery: 0. | |
Arkasis’s Genius | 2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds. | |
Armor of the Trainee | 1 item: Adds 1454 Maximum Health 2 items: Adds 1454 Maximum Magicka 3 items: Adds 1454 Maximum Stamina | |
Armor of the Veiled Heritance | 2 items: Adds 129 Weapon Damage 3 items: Adds 1487 Armor 4 items: Adds 833 Weapon Critical 5 items: When you interrupt an enemy, you gain 516 Weapon Damage for 15 seconds. Your bash attacks permanently deal 516 more damage. | |
Armor of Truth | 2 items: Adds 833 Weapon Critical 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon Damage 5 items: When you deal damage to an enemy who is Off Balance, your Weapon Damage is increased by 460 for 10 seconds. | |
Aspect of Mazzatun | 2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka 5 items: When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds. | |
Automated Defense | 2 items: Adds 1206 Maximum Health 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: When you use an Ultimate ability, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%. | |
Bahraha's Curse | 2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%. 5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 960 Magic Damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds. | |
Bani's Torment | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds. | |
Bastion of the Heartland | 2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%. | |
Battalion Defender | 2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 4% Healing Done 5 items: After successfully blocking, heal yourself or a group member within 15 meters of you for 2466 Health. This effect can occur every 1 second. | |
Beckoning Steel | 2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel. | |
Beekeeper's Gear | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Adds 900 Health Recovery | |
Berserking Warrior | 2 items: Adds 833 Weapon Critical 3 items: Adds 129 Weapon Damage 4 items: Adds 833 Weapon Critical 5 items: When you deal melee damage your Weapon Critical is increased by 305 for 5 seconds, stacking up to 10 times. This effect can occur once every half second. | |
Black Rose | 2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka 5 items: Adds 176 Weapon Damage and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%. | |
Brands of Imperium | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds. | |
Call of the Undertaker | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Done 5 items: Adds 1206 Maximum Health, When you deal damage, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them. | |
Champion of the Hist | 2 items: Adds 129 Weapon Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds. | |
Claw of Yolnahkriin | 2 items: Adds 1206 Maximum Health 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 215. This effect can occur once every 8 seconds. | |
Crest of Cyrodiil | 2 items: Adds 129 Stamina Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: After successfully blocking, heal for 7890 Health. This effect can occur every 4 seconds. | |
Crimson Twilight | 2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Adds 1206 Maximum Health 5 items: After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds. | |
Curse of Doylemish | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon Damage and Spell Damage 5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 12507 Physical Damage. This effect can occur once every 4 seconds. | |
Defending Warrior | 2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: When you block an attack, you deal 4110 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds. | |
Dragon's Defilement | 2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1206 Maximum Health 5 items: Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies near you, reducing their Physical Resistance and Spell Resistance by 2974. This effect can occur every 5 seconds. | |
Draugr's Heritage | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 8750 Health. This effect can occur once every 7 seconds. | |
Dreugh King Slayer | 2 items: Adds 129 Weapon Damage 3 items: Adds 129 Weapon Damage 4 items: Adds 833 Weapon Critical 5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. | |
Duneripper's Scales | 2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Adds 4% Healing Taken 5 items: While you are blocking, your Physical Resistance and Spell Resistance are increased by 5310. | |
Durok's Bane | 2 items: Adds 1206 Maximum Health 3 items: Adds 129 Health Recovery 4 items: Adds 4% Healing Taken 5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy. | |
Ebon Armory | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Increases your Maximum Health by 1000 for you and up to 11 other group members within 28 meters of you. | |
Elf Bane | 2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Spell Damage 4 items: Adds 129 Spell Damage 5 items: Increases the duration of your Flame Damage over Time abilities by 5 seconds.This effect does not work with beam or channeled effects. | |
Embershield | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you complete a fully-charged Heavy Attack, you increase your Physical Resistance and Spell Resistance by 3300 and deal 860 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds. | |
Eternal Vigor | 2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Health Recovery 5 items: Adds 1407 Maximum Health, Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less. | |
Eternal Warrior | 2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1206 Maximum Health 5 items: Adds 4% Healing Taken, When you take damage while below 25% Health in combat, you heal for 25750 Health and gain 100 Ultimate. This effect can occur once every 1 minute. | |
Explosive Rebuke | 2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon Damage and Spell Damage 5 items: When you successfully block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 13150 Flame Damage to all enemies within 8 meters. This effect can occur once every 8 seconds. | |
Fasalla's Guile | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Adds 1487 Armor, While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 8%. | |
Footman's Fortune | 2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: Increases the amount of damage you block by 8%. | |
Frozen Watcher | 2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: Summon a blizzard around you while blocking, inflicting 1365 Frost Damage every 1 second to enemies within 6 meters. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged. | |
Glorious Defender | 2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon Damage 5 items: When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you. This effect can occur once every 13 seconds. | |
Grace of Gloom | 2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Adds 1206 Maximum Health 5 items: When you take damage, you become a living shadow for 10 seconds, causing you to heal for 2550 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds. | |
Grave Guardian | 2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical Resistance and Spell Resistance by 4430. | |
Green Pact | 2 items: Adds 1206 Maximum Health 3 items: Adds 129 Health Recovery 4 items: Adds 1206 Maximum Health 5 items: While you have a food buff active, your Maximum Health is increased by 2500 and Health Recovery by 356. | |
Hagraven's Garden | 2 items: Adds 1206 Maximum Health 3 items: Adds 129 Health Recovery 4 items: Adds 4% Healing Taken 5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds. | |
Hand of Mephala | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical Resistance and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 2693 Poison Damage. This effect can occur once every 5 seconds. | |
Hatchling's Shell | 2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Gain a damage shield equal to 20% of your Maximum Health for 15 seconds every 15 seconds. | |
Haven of Ursus | 2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Adds 1206 Maximum Health 5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds. | |
Hide of Morihaus | 2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1096 Maximum Stamina 5 items: Adds 129 Stamina Recovery, When you Roll Dodge through an enemy, you deal 3338 Physical Damage and knock them down for 3 seconds. | |
Immortal Warrior | 2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds. |